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Elvanshalee Daevion'lyr

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Elvanshalee Daevion'lyr Empty Elvanshalee Daevion'lyr

Post by illumination 25th July 2010, 3:24 am

Elvanshalee Daevion'lyr

A female dark elf with shortish cropped white hair, dressed in simple human clothing of black leggings and tunic. She wears black leather armour and has a pair of well made but unremarkable shortswords and has a a small leather bag over one shoulder. She also wears a lengthy dark grey hooded wool cloak.

Elvanshalee Daevion'lyr Drow

Drow Female
Cleric 8th 50671.5xp (2072xp spent on magic item creation to date.)
True Neutral
The Believers of the Source

Abilities

STR 12 12
CON 11 11
DEX 14 16
INT 12 14
WIS 16 16
CHA 12 14

Hit Points : 39(8,8,8,1,6,2,3,3)
Armour Class: 15, Leather Armour, Dex

Fortitude Save: +6 (+4 vs Poison)
Reflex Save: +7 (+3 Dex, +2 Lightning reflexes)
Will Save: +11 (+3 Wis) (+2 Drow, vs spells only)

BAB Melee +6/+1 /w Str +7/+2 /w Finesse +9/+4
BAB Ranged +6 /w Dex +9

Feats

Two Weapon Fighting
Improved Two Weapon Fighting
Weapon Finesse
Craft Arms and Armour

Class and Racial Abilities

Rebuke Undead
Spontaneous Casting, Inflict Wounds Spells
Darkness, Dancing Lights, Farie Fire 1/Day
Darkvision 120'
Rapier Proficiency
Light Blindness - Blinded for one round on sudden exposure to bright light, -1 saves, checks, attack rolls while operating in bright light.
SR 11+level
+2 Will saves vs spells and spell like abilities.
Favoured Class Cleric
ECL+2

Skills

Concentration (CON) 7 (7)
Climb (STR) 3 (4)
Balance (DEX) 3 (5)
Bluff (CHA) 1 (4) +2 faction
Diplomacy (CHA) 1 (4) +2 faction
Gather Information (CHA) 0 (3) +2 faction
Heal (WIS) 2 (5)
Hide (DEX) 2 (5)
Jump (STR) 4 (5)
Knowledge (Outer Planes) (INT) 2 (4)
Knowledge (The Powers) (INT) 2 (4)
Move Silently (DEX) 2 (5)
Spot (WIS) 3 (6)
Listen (WIS) 3 (6)
Intimidate (CHA) 3 (4)
Search (INT) 0 (2)
Sense Motive (WIS) 1 (6) +2 faction
Slight of Hand (DEX) 3 (6)
Spellcraft (INT) 3 (5)
Swim (STR) 1 (2)

Languages

Automatic: Elven, Drow (Undercommon)
Bonus: Planar Common, Abyssal.

Age: 99
Height: 5'0

Domains

Drow. (Lightning Reflexes).
Darkness. (Blindfight)

Spells 6,6,5,5,3

0th Level

Create Water.
Detect Magic.
Read Magic.
Light.
Cure Minor Wounds.


1st Level

Cure Light Wounds x2
Cloak of Dark Power (D)
Protection From Evil
Shield of Faith
Bless


2nd Level

Lesser Restoration
Silence
Hold Person
Clairaudience/Clairvoyance (D)
Augury


3rd Level

Cure Serious Wounds
Thor's Blade
Suggestion(D)
Magic Circle against Evil
Blacklight


4rd Level

Summon Shadow x2(D)
Divine Power


Notable Equipment

TBA

Wealth

333gp


Last edited by illumination on 20th January 2011, 4:57 am; edited 78 times in total
illumination
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Elvanshalee Daevion'lyr Empty Re: Elvanshalee Daevion'lyr

Post by illumination 25th July 2010, 3:27 am

ok, that was nice and quick to do, note to self, make PCs that need no additional rules... hopefully i havent made any mistakes, im sure you fellas will help me out on that front.

ah, and the armour IMO is just a tad unrealistic, Smile we'll have to ignore that, my excuse is im on a bit of a deadline and the pic is close enough to what i was after.

i think ill try and sort it out in the description.

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Post by ^^Truth 25th July 2010, 3:57 am

Slaaaaaaaaag Very Happy

You didn't write your second feat down. Looks alright to me anyway, see how this uber-slapper pans out in game.

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Post by Tromador 25th July 2010, 4:12 am

Also HP are wrong. Max HP for first 3 levels, means she don't have to roll.

And yes, she is clearly the whore of babylon.
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Post by illumination 3rd August 2010, 3:44 am

oh, havent done ups and downs for faction. if anyone gets a chance square me away pse?

2e was a encounter reaction bonus and a ban on raise dead/resurrection. - ow.

http://dotd.com/planescape/Players_Guide_to_the_Planes_03.htm#source
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Post by Tromador 4th August 2010, 8:45 pm

I guess I would interpret as

Benefits: Because they believe that all things have potential, Godsmen are generally well received throughout the planes. +2 on Bluff, Diplomacy, Gather Information & Charisma checks when dealing with planar beings.

Restrictions: In addition to the restrictions on priests. Godsmen can't be raised or resurrected by any means. However, they can automatically be reincarnated as a player character race (of the DM's choice).

I take the reincarnation not to mean they auto-reincarnate upon death, but if they are the lucky recipient of a reincarnation spell, they come back as something reasonable and not a fucking badger or some shit like that.
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Post by ^^Truth 4th August 2010, 9:38 pm

.. or you could just say +2 on all charisma related checks and skills Very Happy
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Post by Tromador 4th August 2010, 9:42 pm

Except intimidate, which was what I was really saying.

You might be well liked by planars, but intimidating isn't about being nice.
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Post by ^^Truth 4th August 2010, 10:37 pm

How about instead of that, allowing the PC to take a 10 on social checks as a standard roll action. Would give them universally more favour and +2 doens't really mean much in 3.5, when +2 meant a lot in 2E.

Also, the negative is fine, but I ... nah, I think it should stay actually, but maybe a miracle spell should work as a raise dead/resurrection if used.
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Post by Tromador 4th August 2010, 11:36 pm

Take 10 if you like, though still not intimidate. Or +2 on the rolls, either is fine for me - let Mike pick the one he prefers.

And I vote no to the miracle. The no raising/rezzing is a bit of a downer, but they have an improved reincarnate to soften the blow.

This restriction reflects the philosophy of the Godsmen. Raise dead and similar all require the willing participation of the subject's soul. The magic works exactly as it should, but a Godsman won't want to come back, instead they will look to the next turn on the wheel, another chance at ascension.
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Post by ^^Truth 5th August 2010, 1:42 am

I understand why it's raised dead/resurrection, which is why I didn't suggest scrapping it in the first place. The idea was that the soul could be forced back to life with the miracle spell.

Lets face it, it's 9th level. Resurrection is like 7th still. So you need a minimum 17th level cleric with wisdom 19 for it even to be possibility.

Anyhow, not fussed, was just an idea.

This PC is currently a Dark Elf, that's ECL -2, what happens if they're transformed into a goblin, for example? Do they get the levels back or are they stuck at ECL -2?

Would be cruel to say they're stuck at -2 ECL forever because of the starting race, but weird if they suddenly got lots more spells and better at fighting because they turnt into an inferior race.
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Post by Tromador 5th August 2010, 2:00 am

A miracle spell relies on the intervention of one's deity to create the effect you seek to achieve. This brings up two questions, number one will your deity be willing to assist, perhaps infringing into the domain of some other deity and secondly, will whichever power is responsible for the care of the soul be willing to allow your deity to ram it back into life against the soul's will.

The reincarnation/ECL question is actually a generic one. Anyone with ECL, not just a Drow Godsman can be reincarnated and we have had reincarnations before. In actual fact, we need to consider this in the wider picture, outside of the context of a particular character's faction weakness. We'd have the same question if Tza'rok happened to fall to a reincarnation spell.
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Post by illumination 5th August 2010, 5:55 am

oik. fair enough fellas.

ill suck up the res/raise dead thing, my only request is that the reincarnation is something i get to discuss with the dm at the time and have some input into.

for simplicity's sake ill go +2 social (excluding intimidate), i like randomness and would be a shame if i got to rule out the chance of a 1 when chatting to some marilith or something.

finally, any dramas if i switch that last feat which ive not used yet?

not sure i want to go down the school focus road road now. in fact, ive changed it, lemmie know if theres a problem.
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Post by ^^Truth 5th August 2010, 9:22 am

Mate. I really don't give a fuck what you do with your PC.

Moderate yourself.
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