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Sword Coast - Limnoch the Ever Living

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Post by Tromador 17th July 2008, 8:35 am

Strength : 13
Dexterity : 9
Constitution : 16
Intelligence : 18
Wisdom : 11
Charisma : 9

Race : Human
Class : Wizard (Necromancer) 3. Prohibited School: Illusion
XP : 3,000
Alignment : Neutral Evil

Hit Points : 7 (+2d4+6)

Feats : Tomb Tainted Soul, Corpsecrafter, Spell Focus (Necromancy)

Skills Points : 42 (42)
Skills : -

Concentration - 6
Decipher Script - 4
Heal - 3
Knowledge (Arcana) - 6
Knowledge (Undead) - 6
Listen - 2
Ride - 3
Search - 3
Sense Motive - 3
Spellcraft - 6

Languages : Faerunian Trade, Abyssal, Draconic, Elvish, Undercommon

Sex : Male
Age : 28
Height : 5' 8"
Weight : 13 stone

Equipment:
Staff with a Skull on the end (yes, a real one)
Spellbooks and components.
Wizarding Robes
Gravedigging Shovel
Filleting Knife (scalpel sharpness)
Wooden Holy Symbol (A crowned laughing lich skull on a black hexagon)

Current appearance.
Sword Coast - Limnoch the Ever Living Necromancer

Aspirational appearance.
Sword Coast - Limnoch the Ever Living Necromancer


Last edited by Tromador on 5th August 2008, 12:09 am; edited 2 times in total
Tromador
Tromador
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Burnination in my Pantination

Posts : 386
Join date : 2008-01-11
Age : 116

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Post by ^^Truth 17th July 2008, 10:15 am

=)


Sword Coast - Limnoch the Ever Living Mumm-ra
^^Truth
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Age : 44
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Post by #1! 19th July 2008, 12:48 pm

"The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools."
#1!
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Post by ^^Truth 19th July 2008, 8:58 pm

That is my doing, not Trom's. I dislike the 3.5 simplistic school specialisation stuff, since they then released extra rules for specialists which totally break everything (no one would ever be a normal specialist again).

Anyway, I said go back to 3.0 rules, which were better, cos made more sense and had a little more choice in the progress.

I mean, apart from the one extra spell, which you could munch out in various ways if you want it, specialists pretty much just *lose*, especially with weaker schools such as abjuration and necromancy.

.. and lets face it, from a power perspective, everyone might as well be diviners now, cos you get the most for the least.

Well spotted though =)
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