D&D - Sword Coast - Aftermath
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D&D - Sword Coast - Aftermath
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PC Situation.
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Chell: Your hide armour has been ruined by the dragons breath weapon attacks. It's currently 2 points lower in AC. Repairing isn't an option, but it maybe patched up. Also after the battle, your club finished rotting away, it now inflicts 1d8 damage and is brittle. If you deal more than 10 points of damage with the club in one hit, it will break.
Sorscha: Many of the chainlinks in your armour have been melted through, it's AC is likewise reduces by 2 points until repaired, but the weight of the armour is reduced by 33%.
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Area Details.
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There is a large dead green dragon in the middle of trampled grasslands. The dragon seems to be diseased. The disease appears to be mostly effecting it's hide and flesh underneath, as a result, many of the beasts thick armoured scales were missing. As a result of Chell's continual beating of the dead lizard, there isn't enough scales to make a full suit of anything, however a pair of boots, shield or maybe a plated top would work.
The area itself is completely deserted, no signs of life anywhere except for yourselves. The village contains 7 damaged ground buildings of human design, built on stilts, they require some repairing to be fully habital, there is also a large vegetable garden that has been recently tended. In the treelines surrounding the human housing, are 11 buildings of elven design, connected by rope bridges, they seem in much better condition. About three hundred meters from the human buildings is a human made stone fort. The fort is sealed up with various religious marks over the doors and boarded windows. At night odd lights seem to appear in and dissappear from the windows.
The actual area is a mixed of wet grasslands and woods. However the fort has been built on the edge of a long and low marsh of which backs to rolling hills and eventually mountains. Wildlife in the area currently seems rather sparse.
Judging by plant growth and markage on the ground and human buildings, it looks like the area may occasionally flood from the marshes.
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Loot.
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A search revels not too much in valueables at first. The human housing contains low-value common items. Many used for cooking or a trade. There are a lot of hachets and hammers however. The elven housing is a little more mismatched. Several contain nothing at all and look mostly unhabitated, some hold various possessions of wealth. Mostly in the form of nice furniture, clothing or jewerly. They looked to have been hastely left. If not looted however, they would make suitable housing as they're in good condition, assuming you're not afraid of heights.
Items gathered of note are.
3 vials of a thick black substance - Likely a poison of some kind.
A bone and leather skullcap - Radiates magic.
A long silver flute - Radiates magic.
A scroll tube - Arcane scrolls.
900 gold pieces - Mostly in silver, but mixed with copper and gold.
After some time, Wolf finishes up his promise and reveals a hollowed out area beneath an ancient oak tree, inside is a stash of mixed goods, ranging from religious equipment (including banite items), cheap weaponry and armour, exotic spices and materials and a variety of expensive household objects (such as paintings, silver cutlery, rugs etc).
The exact wealth of the stash is unknown, but Wolf informs that it looks mostly untouched, some of it however is ruined, but he thinks there should be able fourteen thousand gold worth of gear, probably sellable at about six or seven thousand depending on how negotiations go.
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Note.
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Unsure if you all wish to discuss any of this. Should be done I imagine, thus you can reply on this thread. Assume two to four days after arriving, everything having been checked and valueables are under the groups protection for the time being. One of the human buildings appears mostly to be a drinking den, which is the largest ground building here and makes an ideal place to sit and talk. It's currently well stocked but the assorted murderers and thieves are draining its stocks rapidly.
One of the kidnapped farmgirls has died. 3 girls remain alive (12,17,19) and one boy (14).
The bandits are still currently split into two, although things aren't too bad right now, despite their lack of current wealth, many are talking about leaving however. There are 11 bandits now in total, in two groups of seven and four. The group of seven were responsible for most, if not all, of the absolute carnage at the farmsteads, but include Pies and Mr.Stabby. Pies has a warhorse. The other group seem a little more level-headed and sensible.
If replying. Assume the PCs, Wolf and Tyruk are in the tavern and sitting down to discuss sharing and what to do next. However, I am not the next DM now and I haven't heard anything from Zert, but I will moderate until I've heard from him and understand what he wants to do next and where he wants to start from.
PC Situation.
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Chell: Your hide armour has been ruined by the dragons breath weapon attacks. It's currently 2 points lower in AC. Repairing isn't an option, but it maybe patched up. Also after the battle, your club finished rotting away, it now inflicts 1d8 damage and is brittle. If you deal more than 10 points of damage with the club in one hit, it will break.
Sorscha: Many of the chainlinks in your armour have been melted through, it's AC is likewise reduces by 2 points until repaired, but the weight of the armour is reduced by 33%.
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Area Details.
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There is a large dead green dragon in the middle of trampled grasslands. The dragon seems to be diseased. The disease appears to be mostly effecting it's hide and flesh underneath, as a result, many of the beasts thick armoured scales were missing. As a result of Chell's continual beating of the dead lizard, there isn't enough scales to make a full suit of anything, however a pair of boots, shield or maybe a plated top would work.
The area itself is completely deserted, no signs of life anywhere except for yourselves. The village contains 7 damaged ground buildings of human design, built on stilts, they require some repairing to be fully habital, there is also a large vegetable garden that has been recently tended. In the treelines surrounding the human housing, are 11 buildings of elven design, connected by rope bridges, they seem in much better condition. About three hundred meters from the human buildings is a human made stone fort. The fort is sealed up with various religious marks over the doors and boarded windows. At night odd lights seem to appear in and dissappear from the windows.
The actual area is a mixed of wet grasslands and woods. However the fort has been built on the edge of a long and low marsh of which backs to rolling hills and eventually mountains. Wildlife in the area currently seems rather sparse.
Judging by plant growth and markage on the ground and human buildings, it looks like the area may occasionally flood from the marshes.
--------------
Loot.
--------------
A search revels not too much in valueables at first. The human housing contains low-value common items. Many used for cooking or a trade. There are a lot of hachets and hammers however. The elven housing is a little more mismatched. Several contain nothing at all and look mostly unhabitated, some hold various possessions of wealth. Mostly in the form of nice furniture, clothing or jewerly. They looked to have been hastely left. If not looted however, they would make suitable housing as they're in good condition, assuming you're not afraid of heights.
Items gathered of note are.
3 vials of a thick black substance - Likely a poison of some kind.
A bone and leather skullcap - Radiates magic.
A long silver flute - Radiates magic.
A scroll tube - Arcane scrolls.
900 gold pieces - Mostly in silver, but mixed with copper and gold.
After some time, Wolf finishes up his promise and reveals a hollowed out area beneath an ancient oak tree, inside is a stash of mixed goods, ranging from religious equipment (including banite items), cheap weaponry and armour, exotic spices and materials and a variety of expensive household objects (such as paintings, silver cutlery, rugs etc).
The exact wealth of the stash is unknown, but Wolf informs that it looks mostly untouched, some of it however is ruined, but he thinks there should be able fourteen thousand gold worth of gear, probably sellable at about six or seven thousand depending on how negotiations go.
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Note.
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Unsure if you all wish to discuss any of this. Should be done I imagine, thus you can reply on this thread. Assume two to four days after arriving, everything having been checked and valueables are under the groups protection for the time being. One of the human buildings appears mostly to be a drinking den, which is the largest ground building here and makes an ideal place to sit and talk. It's currently well stocked but the assorted murderers and thieves are draining its stocks rapidly.
One of the kidnapped farmgirls has died. 3 girls remain alive (12,17,19) and one boy (14).
The bandits are still currently split into two, although things aren't too bad right now, despite their lack of current wealth, many are talking about leaving however. There are 11 bandits now in total, in two groups of seven and four. The group of seven were responsible for most, if not all, of the absolute carnage at the farmsteads, but include Pies and Mr.Stabby. Pies has a warhorse. The other group seem a little more level-headed and sensible.
If replying. Assume the PCs, Wolf and Tyruk are in the tavern and sitting down to discuss sharing and what to do next. However, I am not the next DM now and I haven't heard anything from Zert, but I will moderate until I've heard from him and understand what he wants to do next and where he wants to start from.
Re: D&D - Sword Coast - Aftermath
After the slaying of the dread guardian of the camp, the lot of you spend a number of days picking through detritus and poking around in abandoned buildings. Your nights are filled with merry shouting, drunken brawls, and eerie sights and sounds coming from the forboding stone fortress overlooking the captured camp.
Home sweet home.
It has been raining non-stop since your band of miscreants and vagabonds moved in, ranging from heavy rainfall to a gentle drizzle. The mood in the camp has been as fluid as the weather, though the former convicts seem far more content than they did on the march.
It is currently the fourth evening of the occupation. The lot of you are sitting around the sturdiest table that could be found in the make-shift tavern. Tiny droplets of water trickle down from various small holes in the otherwise sound roof. Most of the men are present and at various stages of intoxication, gambling and drinking together. Saamech is carousing with his kindred spirits, laughing and drinking with the best of them. All the worthwhile loot has been gathered into a great pile in the centre of the tavern, sprawled atop and under a number of tables.
Wolf, draining a mug of looted ale, and Tyruk sit with you all. "Good place, this. Fine memories, eh Wolf? So glad that we could pass it on to such worthy individuals. So, what have you all in mind now, hmm? A bit of banditry perhaps?" Tyruk asks aloud, smiling warmly.
Home sweet home.
It has been raining non-stop since your band of miscreants and vagabonds moved in, ranging from heavy rainfall to a gentle drizzle. The mood in the camp has been as fluid as the weather, though the former convicts seem far more content than they did on the march.
It is currently the fourth evening of the occupation. The lot of you are sitting around the sturdiest table that could be found in the make-shift tavern. Tiny droplets of water trickle down from various small holes in the otherwise sound roof. Most of the men are present and at various stages of intoxication, gambling and drinking together. Saamech is carousing with his kindred spirits, laughing and drinking with the best of them. All the worthwhile loot has been gathered into a great pile in the centre of the tavern, sprawled atop and under a number of tables.
Wolf, draining a mug of looted ale, and Tyruk sit with you all. "Good place, this. Fine memories, eh Wolf? So glad that we could pass it on to such worthy individuals. So, what have you all in mind now, hmm? A bit of banditry perhaps?" Tyruk asks aloud, smiling warmly.
Re: D&D - Sword Coast - Aftermath
Sitting back on his chair, Arman leans against a wall, his bong in his lap, puffing gently.
"Banditry, perhaps, perhaps not... is it time to be quiet for a while, least we attract more flies than we can swat.." he says exhaling a plume of smoke lazily.
"Regardless, we have much to discuss.. we have loot to divide, we should discuss the promise of this new.. settlement and it's interests to us, we should discuss the thieves and what we are to do with them, if anything... many things.."
"Also, something to discuss.. for a little while now we have been together, fighting together... our combined power brings us more.. not a single one of us could have slew the dragon alone, but together, mostly, we did.." he says in his thick arabic accent, gesturing around the table.
"Considering this, there are many more places that, if which ventured and looted, would bring us even more power, but together, not alone... I am not one for strong organisation, but some form of loose agreement is required, I think... if all is agreeable with working together for a while"
"Regardless, we have loot to sell, but I do not require the coinage immediately.." he says taking a long draw on his bong and closing his reddening eyes slightly.
"Banditry, perhaps, perhaps not... is it time to be quiet for a while, least we attract more flies than we can swat.." he says exhaling a plume of smoke lazily.
"Regardless, we have much to discuss.. we have loot to divide, we should discuss the promise of this new.. settlement and it's interests to us, we should discuss the thieves and what we are to do with them, if anything... many things.."
"Also, something to discuss.. for a little while now we have been together, fighting together... our combined power brings us more.. not a single one of us could have slew the dragon alone, but together, mostly, we did.." he says in his thick arabic accent, gesturing around the table.
"Considering this, there are many more places that, if which ventured and looted, would bring us even more power, but together, not alone... I am not one for strong organisation, but some form of loose agreement is required, I think... if all is agreeable with working together for a while"
"Regardless, we have loot to sell, but I do not require the coinage immediately.." he says taking a long draw on his bong and closing his reddening eyes slightly.
Re: D&D - Sword Coast - Aftermath
Chell leans back in her seat, one booted foot propped up on the table's edge. She's got one of the dragon's scales in her hand, which she aimlessly flips around over and over again.
"Liked it better when you didn't talk, shadowfucker. Good money, being bandits though," she says, yawning loudly.
She nods over at a group of carousing convicts. "Rats need their cheese. Could always, heh heh, kill them off though. Simple."
She narrows her eyes at Arman. "Agreement for what? Don't care what we do, stay here, go into haunted stone house up top, leave, whatever. Just want to get Mort back...sooner than later. Can wait, but not forever."
Chell puts the dragon scale halfway into her mouth and bites down, testing its durability.
"Liked it better when you didn't talk, shadowfucker. Good money, being bandits though," she says, yawning loudly.
She nods over at a group of carousing convicts. "Rats need their cheese. Could always, heh heh, kill them off though. Simple."
She narrows her eyes at Arman. "Agreement for what? Don't care what we do, stay here, go into haunted stone house up top, leave, whatever. Just want to get Mort back...sooner than later. Can wait, but not forever."
Chell puts the dragon scale halfway into her mouth and bites down, testing its durability.
Re: D&D - Sword Coast - Aftermath
"Loot? Just don't let those idiots use the scrolls as firelighters, hmm? Bad business that would be. Bad business." Comes the voice of Limnoch from behind the book he has been constantly studying since before leaving Waterdeep.
"Most interesting proposal Arman. Yes, an interesting proposal indeed. Much like I have been saying for some time yes? Yes, most similar to my own sentiments."
He places the book down, with the cover open, so that the title page is clearly visible (to the literate). "On the Enchanting of Arms and Armour.". He pats it meaningfully. "I wonder who can work dragon hide... anybody?"
"Yes, I believe my studies in this subject are complete and my servant and I stand ready to assist. Yes, yes we do. I confess freely that the fortress intrigues me greatly. The children of Velsharoon are many and varied, so we must take care, yes? Yes, take great care. This is not my Waterdeep graveyard where the dead do my bidding. We can rely for now, only upon Slangsby here."
The skeleton stands mute and vaguely foreboding, a drip falling from the ceiling onto its head continually, causing a rivulet of water to flow down one side of its skull.
Limnoch pauses for a moment, then continues. "Still, I am patient yes? Yes, patient indeed, for there is all the time in the world. Eternity awaits. To the fortress we shall no doubt go, sooner or later yes? Yes to the fortress we shall undoubtedly go."
He smiles, slightly awkwardly. "But for now I am content to join any enterprise which proves useful, yes? Yes... content and patient."
"Most interesting proposal Arman. Yes, an interesting proposal indeed. Much like I have been saying for some time yes? Yes, most similar to my own sentiments."
He places the book down, with the cover open, so that the title page is clearly visible (to the literate). "On the Enchanting of Arms and Armour.". He pats it meaningfully. "I wonder who can work dragon hide... anybody?"
"Yes, I believe my studies in this subject are complete and my servant and I stand ready to assist. Yes, yes we do. I confess freely that the fortress intrigues me greatly. The children of Velsharoon are many and varied, so we must take care, yes? Yes, take great care. This is not my Waterdeep graveyard where the dead do my bidding. We can rely for now, only upon Slangsby here."
The skeleton stands mute and vaguely foreboding, a drip falling from the ceiling onto its head continually, causing a rivulet of water to flow down one side of its skull.
Limnoch pauses for a moment, then continues. "Still, I am patient yes? Yes, patient indeed, for there is all the time in the world. Eternity awaits. To the fortress we shall no doubt go, sooner or later yes? Yes to the fortress we shall undoubtedly go."
He smiles, slightly awkwardly. "But for now I am content to join any enterprise which proves useful, yes? Yes... content and patient."
Tromador- Burnination in my Pantination
- Posts : 386
Join date : 2008-01-11
Age : 116
Re: D&D - Sword Coast - Aftermath
Sorscha drinks from her glass of wine and nods in agreement to alot of what is said.
'I think Arman's right. We brought down a fearsome creature there and I think there's more we can accomplish should that be our goal. The church demands I bring them dominion, but I'm not going to do that without money and power. BY lucky happenstance, I believe that's what you are here for too. So, I propose we continue on the path we find ourselves - increase our wealth and power then return to civilised lands to find Mort, a task I believe may aid me as well as Chell. In doing so we may also embark on Armans goals of which he has previously alluded.
So, I have two suggestions here;' Sorscha leans closer whispering so the bandits are out of earshot
'Firstly, unless I'm much mistaken, don't dragons usually have treasure hoards? I'd suggest a search of the local area in the few days, see where our triumph lairs.
Secondly, if we are to, as I think Arman is suggesting, seek out other creatures and areas of potential treasure, then I'd suggest we investigate that keep, see what Velsharoon might have in store for us.
Perhaps Dumitru may know tales of other quests we may follow?
Moving on to our activities in general, I think a foray into the wilderness might be a good idea - we've attracted far too much attention to ourselves in civilised lands in the last few weeks. I think keeping a low profile would be a good idea.
As for our bandit friends - as far as I'm concerned they either die aiding us in combat, or they die at our hands. No one makes me complicit in a slaughter like that purely for their own amusement. Do any of you want to hang for mass murder? I know I don't'.
'I think Arman's right. We brought down a fearsome creature there and I think there's more we can accomplish should that be our goal. The church demands I bring them dominion, but I'm not going to do that without money and power. BY lucky happenstance, I believe that's what you are here for too. So, I propose we continue on the path we find ourselves - increase our wealth and power then return to civilised lands to find Mort, a task I believe may aid me as well as Chell. In doing so we may also embark on Armans goals of which he has previously alluded.
So, I have two suggestions here;' Sorscha leans closer whispering so the bandits are out of earshot
'Firstly, unless I'm much mistaken, don't dragons usually have treasure hoards? I'd suggest a search of the local area in the few days, see where our triumph lairs.
Secondly, if we are to, as I think Arman is suggesting, seek out other creatures and areas of potential treasure, then I'd suggest we investigate that keep, see what Velsharoon might have in store for us.
Perhaps Dumitru may know tales of other quests we may follow?
Moving on to our activities in general, I think a foray into the wilderness might be a good idea - we've attracted far too much attention to ourselves in civilised lands in the last few weeks. I think keeping a low profile would be a good idea.
As for our bandit friends - as far as I'm concerned they either die aiding us in combat, or they die at our hands. No one makes me complicit in a slaughter like that purely for their own amusement. Do any of you want to hang for mass murder? I know I don't'.
The Dark Power- NiNJA! WiT' tEh H0nEYZ!
- Posts : 180
Join date : 2008-07-19
Age : 115
Location : Just behind you......
Re: D&D - Sword Coast - Aftermath
Saamech takes a casual wander over, waving a dried up human ear in one hand.
'Ahhh, plotting, it is about time we discussed these things. Im in agreement, broadly with all thats been suggested. A little foray into the keep for a poke about would be interesting.'
'I see more use for the men mind. They provide us an excellent service. While we explore nearby they guard our belongings. In the event of an attack, they buy time with their lives for us to flee. Not to mention any nasty manual labour thats well below the likes of us now...'
'Perhaps I shall instruct them to prepare for some low level banditry operations, starting with a terrain appriciation of the local area. nothing dramatic, just enough to keep them from idleness while we are exploring.'
'I also suggest we kick them back a little gold, say ten a man, to demonstrate the profit in working for us.'
Saamech sits down, still clutching the ear, and begins to peer through the hole at Chell...
'Ahhh, plotting, it is about time we discussed these things. Im in agreement, broadly with all thats been suggested. A little foray into the keep for a poke about would be interesting.'
'I see more use for the men mind. They provide us an excellent service. While we explore nearby they guard our belongings. In the event of an attack, they buy time with their lives for us to flee. Not to mention any nasty manual labour thats well below the likes of us now...'
'Perhaps I shall instruct them to prepare for some low level banditry operations, starting with a terrain appriciation of the local area. nothing dramatic, just enough to keep them from idleness while we are exploring.'
'I also suggest we kick them back a little gold, say ten a man, to demonstrate the profit in working for us.'
Saamech sits down, still clutching the ear, and begins to peer through the hole at Chell...
illumination- VOTE NAZI TANK!
- Posts : 496
Join date : 2007-10-22
Age : 17
Re: D&D - Sword Coast - Aftermath
Arman nods occasionally whilst enjoying his smokeweed, making little effort to feign concentrating on much else.
"The scrolls are yours, Limnoch, although you should speak to Saamech before you use them, I am sure he will want his cut. The other two items marked as items of magic will need to be identified before we can share those out" he says, as he speaks, smoke drifts from his mouth.
"Armour, I can build armour, I am not skilled enough to make fine sets of dragonscales, but I am learning and some thing are easier than others, such as shields, they maybe rough, but they would be functional, I do not have the tools however and would need good reason to waste my time"
Arman then nods between Sorscha and Limnoch, "The fortress is interesting indeed and it is worth cutting a path inside, one way or another, to see what secrets the dead hold. That is if our resident necromancer has no issues with the killing, or unkilling as it were.. perhaps not for now though, I suspect it was sealed away for good reasons, but I am easy.. as usual.."
"I am agreed, in general principle about forming a unit for the time being, we have worked well together and our abilities complement each other well.." he says, before looking at Chell.
"We require a loose agreement though, so that we can work together properly, not too much, just a basic outline.. such as.." he says, before taking a small puff on his bong.
"Firstly, anyone that kills another member, will be set upon by the rest until the attacker is dead. Unless there is good reason or the two agreed to fight to the death... that should provide a feeling of security amongst us, which will be essential"
"Secondly, loot from now onwards will be divided equally, anyone caught hiding away wealth will have his share of whatever we're currently doing stripped from him.. that should prevent too much theft amongst us and keep away some of the bad taste"
"Thirdly, if we are seperated, we marked a regroup spot, I currently say we use this place for the time being."
"Lastly, I think we should appoint someone to mediate over disputes, whatever they be for, unequal shares, arguements, fights, whatever.. someone to rule what is what and decide situations so problems do not roll on or fall out of control."
Arman sits back for a while, sucking on his bong, before exhaling through his nose.
"Anyway, I naturally agree with the above terms.. we can change and adapt them as necessary, but now is the best time."
He then nods at Saamech, "Give the men ten gold each and let them pick from the weapons and armour we have recovered, so that they have some coinage, but more importantly arms and armour and yes, set them up however you feel you can... we will have to make sure we have complete control over them.. so you all work out how to do that, as a last result I will step in and make them obey"
"The scrolls are yours, Limnoch, although you should speak to Saamech before you use them, I am sure he will want his cut. The other two items marked as items of magic will need to be identified before we can share those out" he says, as he speaks, smoke drifts from his mouth.
"Armour, I can build armour, I am not skilled enough to make fine sets of dragonscales, but I am learning and some thing are easier than others, such as shields, they maybe rough, but they would be functional, I do not have the tools however and would need good reason to waste my time"
Arman then nods between Sorscha and Limnoch, "The fortress is interesting indeed and it is worth cutting a path inside, one way or another, to see what secrets the dead hold. That is if our resident necromancer has no issues with the killing, or unkilling as it were.. perhaps not for now though, I suspect it was sealed away for good reasons, but I am easy.. as usual.."
"I am agreed, in general principle about forming a unit for the time being, we have worked well together and our abilities complement each other well.." he says, before looking at Chell.
"We require a loose agreement though, so that we can work together properly, not too much, just a basic outline.. such as.." he says, before taking a small puff on his bong.
"Firstly, anyone that kills another member, will be set upon by the rest until the attacker is dead. Unless there is good reason or the two agreed to fight to the death... that should provide a feeling of security amongst us, which will be essential"
"Secondly, loot from now onwards will be divided equally, anyone caught hiding away wealth will have his share of whatever we're currently doing stripped from him.. that should prevent too much theft amongst us and keep away some of the bad taste"
"Thirdly, if we are seperated, we marked a regroup spot, I currently say we use this place for the time being."
"Lastly, I think we should appoint someone to mediate over disputes, whatever they be for, unequal shares, arguements, fights, whatever.. someone to rule what is what and decide situations so problems do not roll on or fall out of control."
Arman sits back for a while, sucking on his bong, before exhaling through his nose.
"Anyway, I naturally agree with the above terms.. we can change and adapt them as necessary, but now is the best time."
He then nods at Saamech, "Give the men ten gold each and let them pick from the weapons and armour we have recovered, so that they have some coinage, but more importantly arms and armour and yes, set them up however you feel you can... we will have to make sure we have complete control over them.. so you all work out how to do that, as a last result I will step in and make them obey"
Re: D&D - Sword Coast - Aftermath
Limnoch nods and speaks.
"Rough work may ward off a blow, but if we wish to enjoy the fruits of my studies..." Limnoch taps the book meaningfully. "...then only master's work will suffice yes? Yes, only the finest work can contain the power of magical enchantments, I think."
He pauses again considering. "Your rules seem good. Well thought out yes? Yes, a fine piece of work. Leaving a question though yes? Oh yes a terribly important question. Who will be the appointed judge. This first decision and how we make it will say much for our ability to truly co-operate hmm? Oh yes, this test is the first and most serious. So... I propose Sorscha. Bane may be harsh, but he brings order from chaos yes? Yes and Sorscha will do the same if required, I think."
"Finally. Death is death yes? We all fall down. If Velsharoon's children should prove... unruly yes? Yes unruly, then they shall be sent to him for judgement, as all who oppose the will of the gods..."
"Rough work may ward off a blow, but if we wish to enjoy the fruits of my studies..." Limnoch taps the book meaningfully. "...then only master's work will suffice yes? Yes, only the finest work can contain the power of magical enchantments, I think."
He pauses again considering. "Your rules seem good. Well thought out yes? Yes, a fine piece of work. Leaving a question though yes? Oh yes a terribly important question. Who will be the appointed judge. This first decision and how we make it will say much for our ability to truly co-operate hmm? Oh yes, this test is the first and most serious. So... I propose Sorscha. Bane may be harsh, but he brings order from chaos yes? Yes and Sorscha will do the same if required, I think."
"Finally. Death is death yes? We all fall down. If Velsharoon's children should prove... unruly yes? Yes unruly, then they shall be sent to him for judgement, as all who oppose the will of the gods..."
Tromador- Burnination in my Pantination
- Posts : 386
Join date : 2008-01-11
Age : 116
Re: D&D - Sword Coast - Aftermath
Arman listens to Limnoch for a moment, whilst he exhales several small hoops of smoke, he then taps his chest.
"This armour, this is of the highest quality.. what do I need to pay or provide you to enchant it, if you are indeed capable..." he says resting his bong in his lap and leaving it alone for a moment.
"That aside and moving back to the mediator... Sorscha.." he says looking at Sorscha for a moment, "Would indeed likely make an excellent go-between for us, should problems arise.."
"However, I am not sure we, as a whole would appreciate that level of.. control and discipline.. the obvious choice would be Dumitru, but I think he lacks the respect, no.. he does lack the respect.."
"The other obvious choice would be Saamech, but I feel if we move to the... extremes, much like Sorscha, certain issues may well become tainted by the mediators views.. Chell, in her inexprience, aggressiveness and youth, would surely turn each and every issue into a fist fight.. thus.."
"I would suggest either myself, or Limnoch for the position, as the most exprienced and, from what I have seen so far, calmest members of our coterie, but, as usual, I an easy.."
Arman then reaches across the table and slides Limnoch's book to himself, causually picking it up with one hand and opening it, flicking through a few pages with a finger, whilst he takes light puffs on his bong.
"However, I would like to state that I fully support Saamech in his current and future control of the minions we possess, including future ones. I feel he has a certain charm in relating to such individuals" he adds exhaling through his left, then right nostril.
"I suggest we keep the dragon scales that we have aside until, either I can reliably forge them into working equipment or we can find a capable and trustable smith of quality. Saamech, Limnoch, share the arcane magics amongst yourselves, myself, Sorscha and Chell will split the money between us, minus three-hundred and thirty for the thugs and we will identify the other items when we can..."
"Oh yes and in regards to a dragon hoard... if it exists, I suggest we find it before someone else does.." he says glancing very briefly at Wolf.
"This armour, this is of the highest quality.. what do I need to pay or provide you to enchant it, if you are indeed capable..." he says resting his bong in his lap and leaving it alone for a moment.
"That aside and moving back to the mediator... Sorscha.." he says looking at Sorscha for a moment, "Would indeed likely make an excellent go-between for us, should problems arise.."
"However, I am not sure we, as a whole would appreciate that level of.. control and discipline.. the obvious choice would be Dumitru, but I think he lacks the respect, no.. he does lack the respect.."
"The other obvious choice would be Saamech, but I feel if we move to the... extremes, much like Sorscha, certain issues may well become tainted by the mediators views.. Chell, in her inexprience, aggressiveness and youth, would surely turn each and every issue into a fist fight.. thus.."
"I would suggest either myself, or Limnoch for the position, as the most exprienced and, from what I have seen so far, calmest members of our coterie, but, as usual, I an easy.."
Arman then reaches across the table and slides Limnoch's book to himself, causually picking it up with one hand and opening it, flicking through a few pages with a finger, whilst he takes light puffs on his bong.
"However, I would like to state that I fully support Saamech in his current and future control of the minions we possess, including future ones. I feel he has a certain charm in relating to such individuals" he adds exhaling through his left, then right nostril.
"I suggest we keep the dragon scales that we have aside until, either I can reliably forge them into working equipment or we can find a capable and trustable smith of quality. Saamech, Limnoch, share the arcane magics amongst yourselves, myself, Sorscha and Chell will split the money between us, minus three-hundred and thirty for the thugs and we will identify the other items when we can..."
"Oh yes and in regards to a dragon hoard... if it exists, I suggest we find it before someone else does.." he says glancing very briefly at Wolf.
Re: D&D - Sword Coast - Aftermath
Wolf returns Arman's glance cooly, not looking especially bothered at all.
"Tyruk and I will be gone within the next few days, once we are fully rested and supplied," Wolf says calmly, setting his mug down onto the table. "You helped free my friend, so I give thanks for that."
"Yes, yes. Both sides of the agreement were lived up to in full. What a relief it is, to be sitting here instead of where Waterdeep would prefer me to be. A pleasure to do business with you all, a pleasure," the Maskite chatters. "If you ask me, and I hope you would, I'd make a point of checking out the fort for any sort of riches. The best place to hide something valuable is in plain sight...and behind tons of stone, hah!"
"Tyruk and I will be gone within the next few days, once we are fully rested and supplied," Wolf says calmly, setting his mug down onto the table. "You helped free my friend, so I give thanks for that."
"Yes, yes. Both sides of the agreement were lived up to in full. What a relief it is, to be sitting here instead of where Waterdeep would prefer me to be. A pleasure to do business with you all, a pleasure," the Maskite chatters. "If you ask me, and I hope you would, I'd make a point of checking out the fort for any sort of riches. The best place to hide something valuable is in plain sight...and behind tons of stone, hah!"
Last edited by #1! on 10th October 2008, 9:56 am; edited 1 time in total
Re: D&D - Sword Coast - Aftermath
Chell grips the lone dragon scale in her grubby fist. She snarls at Arman.
"I get scales. Killed it face-on. Earned it. Have repairs to make," she says, tugging at her partially ripped, partially melted hide armour, which displays more scarred flesh than ever before. "Have claim on its skin."
She spits loudly on the ground. "Want a chief, huh? Want to be chief yourself, huh? Old doesn't mean best. Would rather have that smiling bastard as chief," she says, jabbing a finger at Saamech. "What if there's a problem between you and "mediator," who sorts that out?"
"I get scales. Killed it face-on. Earned it. Have repairs to make," she says, tugging at her partially ripped, partially melted hide armour, which displays more scarred flesh than ever before. "Have claim on its skin."
She spits loudly on the ground. "Want a chief, huh? Want to be chief yourself, huh? Old doesn't mean best. Would rather have that smiling bastard as chief," she says, jabbing a finger at Saamech. "What if there's a problem between you and "mediator," who sorts that out?"
Re: D&D - Sword Coast - Aftermath
Limnoch nods again with an amused smile on his face. "Of course Chell must lay claim to the dragon scales, yes? Yes for she killed it all by herself. Certainly Saamech never shot it in the eye, Sorscha used no magic upon it, nono. It was all Chell yes? All Chell all by herself, I think with no help from anybody, so of course abandoned so terribly by her friends she may make the claim yes? Yes of course she may."
Limnoch holds up a hand before Chell can protest... "No no, Chell, no false modesty here, everyone knows how strong you are, yes? How we are all here by your whims, yes? We pale into insignificance in the face of mighty Chell who deigns to allow us to keep her company yes? Yes I think we know this very well and feel so terribly privileged to learn from one such as yourself. Though, of course..."
The wizard pauses for a moment, looking around at the group in amused fashion....
"...if killing something in the face is reason to take things, then perhaps everything from the Shrine of Selune is mine yes? Yes I think it was a firebolt to the face that put down the moon priestess."
Limnoch smiles nastily, reliving the moment.
"Then again, perhaps a member of a team might say: I need the scales, I need new armour, yes? Yes, because my own is so badly damaged. Then the team might agree, a wizard may even offer to enchant them for you, yes? Yes he might and you might get something better. Still, as it is, you killed it yourself, so I suppose you will have to skin it yourself too, yes? Yes and make the armour yourself and perhaps even enchant it yourself, yes? Yes that is looking most likely at the moment."
He stops and sighs a moment.
"Chell, you are a powerful fighter yes? Yes we all know this. It is easier to attract flies with honey than vinegar though yes? Yes I think so. So why so sour and grumpy all the time?"
He looks at Chell for a moment quite neutrally, then continues...
"So, I think Saamech will make a terrible mediator. He will decide on his mad whims and not on what is best, or right, bad business. And, should Arman or anyone else disagree with the mediator, well the mediator's decision is final yes? Yes and to be enforced by the group. If the whole group thinks the mediator is making unjust choices then as a group we can easily choose another yes? Yes, easily."
"On the subject of armour..." Limnoch turns back to Chell "...and if you do get something made from the scales, yes I will help with enchanting..." He then continues more generally to Arman "then a basic enchantment will run to some five hundred in gold for materials. I will need somewhere decent and dry to work and it will cost me personally in my life essence to bring the enchantment to fruition..." He pauses to let that concept sink in. "Which is why it would cost you at least twice that amount for such an enchantment on the streets of Waterdeep yes? Yes, I will do this for the cost of the materials on this occasion, that and some comfortable quarters where I can perform the magic yes? Yes I will need that too."
Limnoch holds up a hand before Chell can protest... "No no, Chell, no false modesty here, everyone knows how strong you are, yes? How we are all here by your whims, yes? We pale into insignificance in the face of mighty Chell who deigns to allow us to keep her company yes? Yes I think we know this very well and feel so terribly privileged to learn from one such as yourself. Though, of course..."
The wizard pauses for a moment, looking around at the group in amused fashion....
"...if killing something in the face is reason to take things, then perhaps everything from the Shrine of Selune is mine yes? Yes I think it was a firebolt to the face that put down the moon priestess."
Limnoch smiles nastily, reliving the moment.
"Then again, perhaps a member of a team might say: I need the scales, I need new armour, yes? Yes, because my own is so badly damaged. Then the team might agree, a wizard may even offer to enchant them for you, yes? Yes he might and you might get something better. Still, as it is, you killed it yourself, so I suppose you will have to skin it yourself too, yes? Yes and make the armour yourself and perhaps even enchant it yourself, yes? Yes that is looking most likely at the moment."
He stops and sighs a moment.
"Chell, you are a powerful fighter yes? Yes we all know this. It is easier to attract flies with honey than vinegar though yes? Yes I think so. So why so sour and grumpy all the time?"
He looks at Chell for a moment quite neutrally, then continues...
"So, I think Saamech will make a terrible mediator. He will decide on his mad whims and not on what is best, or right, bad business. And, should Arman or anyone else disagree with the mediator, well the mediator's decision is final yes? Yes and to be enforced by the group. If the whole group thinks the mediator is making unjust choices then as a group we can easily choose another yes? Yes, easily."
"On the subject of armour..." Limnoch turns back to Chell "...and if you do get something made from the scales, yes I will help with enchanting..." He then continues more generally to Arman "then a basic enchantment will run to some five hundred in gold for materials. I will need somewhere decent and dry to work and it will cost me personally in my life essence to bring the enchantment to fruition..." He pauses to let that concept sink in. "Which is why it would cost you at least twice that amount for such an enchantment on the streets of Waterdeep yes? Yes, I will do this for the cost of the materials on this occasion, that and some comfortable quarters where I can perform the magic yes? Yes I will need that too."
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Re: D&D - Sword Coast - Aftermath
Sorscha grins at Limnochs biting and somewhat unexpected sarcasm, cutting in before Chells no doubt angry retort erupts,
'Well, I'm flattered to be nominated for such a position but I'm forced to agree that no one member of this group would be a satisfactory 'mediator', well let's call it what it is, 'leader', to all in the group.
I doubt any of you would see eye to eye with me on all matters, and I'm forced to agree that while a powerful and able ally, Saamech' manias would eventually drag us all into the abyss. Seeing this libertine standing naked amidst the chaos and jetting arcs of his victims blood was quite enough to convince me of that', Sorscha eyes the ear Saamech toys with ceaselessly as she speaks.
'I suggest the agreement that Arman proposes whereby an agressor will be cut down by his fellows should he transgress our simple peace should be more than enough to keep us all in check. Call it mob rule if you like, I'd term it democracy', Sorscha grins,
'Now, as Limnochs razor sharp sarcasm highlights, we all had a hand in slaying the dragon and thus all have equal claim to it's hide. I'd suggest that we add a suit of dragon scale armour to our haul, if that is indeed what can be created, then negotiate as to who it should rightfully go to. I would be in favour of a warrior such as Chell or Arman benefitting from such an item, but I can't help thinking such an armour would be of great use to myself as well.
Let us not forget however, that both Limnoch and Arman have benefitted from items of art found in the past and this should be borne in mind when deciding where any more such items should be distributed, for example scrolls of arcane magicks.
I also note that some of our haul is marked with the sign of the Black Hand, and thus would of course be interested in what exactly these items are.....oh, and if there is a chain shirt spare somewhere in our haul I'd be interested in that'. Sorscha indicates her burnt and twisted set of mail currently sitting on a chair nearby,
'A dragon disagreed with my last one.....'
'Well, I'm flattered to be nominated for such a position but I'm forced to agree that no one member of this group would be a satisfactory 'mediator', well let's call it what it is, 'leader', to all in the group.
I doubt any of you would see eye to eye with me on all matters, and I'm forced to agree that while a powerful and able ally, Saamech' manias would eventually drag us all into the abyss. Seeing this libertine standing naked amidst the chaos and jetting arcs of his victims blood was quite enough to convince me of that', Sorscha eyes the ear Saamech toys with ceaselessly as she speaks.
'I suggest the agreement that Arman proposes whereby an agressor will be cut down by his fellows should he transgress our simple peace should be more than enough to keep us all in check. Call it mob rule if you like, I'd term it democracy', Sorscha grins,
'Now, as Limnochs razor sharp sarcasm highlights, we all had a hand in slaying the dragon and thus all have equal claim to it's hide. I'd suggest that we add a suit of dragon scale armour to our haul, if that is indeed what can be created, then negotiate as to who it should rightfully go to. I would be in favour of a warrior such as Chell or Arman benefitting from such an item, but I can't help thinking such an armour would be of great use to myself as well.
Let us not forget however, that both Limnoch and Arman have benefitted from items of art found in the past and this should be borne in mind when deciding where any more such items should be distributed, for example scrolls of arcane magicks.
I also note that some of our haul is marked with the sign of the Black Hand, and thus would of course be interested in what exactly these items are.....oh, and if there is a chain shirt spare somewhere in our haul I'd be interested in that'. Sorscha indicates her burnt and twisted set of mail currently sitting on a chair nearby,
'A dragon disagreed with my last one.....'
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Re: D&D - Sword Coast - Aftermath
Limnoch grunts. "Give a scroll to Saamech and it's used once and gone yes? Yes. Give a scroll to Limnoch and he can make a hundred copies, but... whatever seems best hmm?"
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Re: D&D - Sword Coast - Aftermath
Sorscha grins sarcastically 'Well I hear it takes at least a day to do each one maybe more, a fair sum of money and it also takes a little bit of yourself away each time you do it, is that right? Still, if you want to take half a year doing it, thousands of gold pieces and die in the attempt then be my guest......'
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Re: D&D - Sword Coast - Aftermath
"We do what is needful yes? Yes, or we are fools. I can learn a spell from a scroll and have it forever, one use from Saamech and it is gone forever. The point is, that if needful I could write another copy, for myself or for Saamech yes? Yes, of course I could. Your answer shows your lack of knowledge in this area Sorscha and also demonstrates why mediation will be needful in this group yes? Yes, demonstrates it admirably."
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Re: D&D - Sword Coast - Aftermath
Sorscha holds up her hands in exasperation, ''Limnoch, I was being sarcastic! My point is that these things are not as easy as you make out, especially if you also plan to enchant suits of dragon skin armour too!
Are we to sit here for months while you work your magics on all manner of items? As Chell might say, less talk more action!' Sorscha looks to continue speaking but then catches sight of Chell who looks ready to explode........
Are we to sit here for months while you work your magics on all manner of items? As Chell might say, less talk more action!' Sorscha looks to continue speaking but then catches sight of Chell who looks ready to explode........
Last edited by The Dark Power on 11th October 2008, 3:32 am; edited 1 time in total
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Re: D&D - Sword Coast - Aftermath
Limnoch just shrugs. "It'll take about a day to do Arman's armour. Months indeed..."
He snorts derisively and pushes the book to Sorscha. "Maybe you should try actually studying up on some facts yes? Yes."
He snorts derisively and pushes the book to Sorscha. "Maybe you should try actually studying up on some facts yes? Yes."
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Re: D&D - Sword Coast - Aftermath
Sorscha takes the book like a child receiving a new toy and puts it in her bag. 'Thanks!'
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Re: D&D - Sword Coast - Aftermath
Arman stares at Chell, whilst Sorscha and Limnoch exchange words and books and continues to stare for sometime after.
"You see.. this is why we need a mediator, for all the little problems..." he says emptying his bong out on the floor, glancing briefly between Limnoch and Sorscha.
"Limnoch is correct about the scrolls, but it is for himself and Saamech to work out an agreement, no one else." he states whilst putting his bong away.
"I have changed my mind slightly however, I think Sorscha should be the mediator. It will likely help her later in life and with her church, so why not give her the chance to start now.. if she accepts of course.
Arman then resumes staring at Chell whilst he sips his cheap wine.
"You see.. this is why we need a mediator, for all the little problems..." he says emptying his bong out on the floor, glancing briefly between Limnoch and Sorscha.
"Limnoch is correct about the scrolls, but it is for himself and Saamech to work out an agreement, no one else." he states whilst putting his bong away.
"I have changed my mind slightly however, I think Sorscha should be the mediator. It will likely help her later in life and with her church, so why not give her the chance to start now.. if she accepts of course.
Arman then resumes staring at Chell whilst he sips his cheap wine.
Re: D&D - Sword Coast - Aftermath
Sorscha doesn't hear a word of it, suddenly absorbed in her new book.
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Re: D&D - Sword Coast - Aftermath
Chell returns Arman's stare throughout Limnoch's diatribe. She turns the scale over and over in her fingers all the while.
"Know lots about fight with lizard, wizard. Was it nice and safe, hiding in bushes during whole fight? Too scared to help, but have enough balls to act like you did something important? Fuck you. Getting too big for britches."
"You know how to skin? Going to hold the knife, get the scales yourself? Any of you?" she tugs on her ripped, torn, and melted animal hide armour. "Know how. Will get fuck-all if you try without knowing how," she sneers.
"Fuck Moon Bitch and fuck you. I killed most there. Didn't take anything. Stupid argument."
She breaks away from her staring contest with Arman and fixes her gaze upon Limnoch. "You talk lots, but say little. You got problem with me, witch? Want to fucking fight? SAY SO THEN!" she thunders, leaning across the table at Limnoch.
"Know lots about fight with lizard, wizard. Was it nice and safe, hiding in bushes during whole fight? Too scared to help, but have enough balls to act like you did something important? Fuck you. Getting too big for britches."
"You know how to skin? Going to hold the knife, get the scales yourself? Any of you?" she tugs on her ripped, torn, and melted animal hide armour. "Know how. Will get fuck-all if you try without knowing how," she sneers.
"Fuck Moon Bitch and fuck you. I killed most there. Didn't take anything. Stupid argument."
She breaks away from her staring contest with Arman and fixes her gaze upon Limnoch. "You talk lots, but say little. You got problem with me, witch? Want to fucking fight? SAY SO THEN!" she thunders, leaning across the table at Limnoch.
Re: D&D - Sword Coast - Aftermath
"I bet he can skin..." Arman says motioning lightly at Wolf, before sitting up a little and looking over the table at Chell.
"Going to start a fight with Limnoch now, Chell? Funny you only pick on the weak, not the strong, I think that says a lot about you. If you have a problem, bring it to me and I will teach you your place, anyone can beat Dumitru every day..." he says with a nasty sneer, shouldering himself up, clicking his neck.
"Since your last beating, it seems you have got far ahead of yourself again, if you need humbling, just try hit me..." he hisses.
Arman then clicks his knuckles, looking ready for a brawl.
"Going to start a fight with Limnoch now, Chell? Funny you only pick on the weak, not the strong, I think that says a lot about you. If you have a problem, bring it to me and I will teach you your place, anyone can beat Dumitru every day..." he says with a nasty sneer, shouldering himself up, clicking his neck.
"Since your last beating, it seems you have got far ahead of yourself again, if you need humbling, just try hit me..." he hisses.
Arman then clicks his knuckles, looking ready for a brawl.
Re: D&D - Sword Coast - Aftermath
From somewhere within his robes Limnoch produces a small knife, which he pulls from a leather sheath. It glints in the dim light of the tavern, appearing razor sharp. He studies it for a moment before speaking darkly and with unusual confidence. "A circular incision can be made just below the knee and another immediately above the ankle, before running the blade down the back of the calf. After lifting a corner, with care, the entire panel may now be removed without further recourse to the knife. This is yet one of the lesser tortures, though a graphic one and useful both in the extraction of information from the subject or indeed from those who view the procedure, knowing they in turn will feel the razor sharp caress of the metal. Can I skin? Oh yes. Yes I think I can."
Limnoch carefully puts away the blade. "Of course you think we should fight Chell. You would win in a brawl yes? Yes of course you would. A trained warrior against a trained wizard, proving nothing yes? Nothing except your lack of respect for the talents of others. Yes. Perhaps we should have a magical duel yes? Yes I think so. Spells against spells at 30 paces. Or are you scared to face me on my own battleground? Well?"
He pauses a second, then continues before Chell can answer. "You're a bully Chell. Nothing but a bully."
Limnoch carefully puts away the blade. "Of course you think we should fight Chell. You would win in a brawl yes? Yes of course you would. A trained warrior against a trained wizard, proving nothing yes? Nothing except your lack of respect for the talents of others. Yes. Perhaps we should have a magical duel yes? Yes I think so. Spells against spells at 30 paces. Or are you scared to face me on my own battleground? Well?"
He pauses a second, then continues before Chell can answer. "You're a bully Chell. Nothing but a bully."
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