D&D - Sword Coast - The Drowned Rat
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Re: D&D - Sword Coast - The Drowned Rat
Upon hearing the reaction to his impromptu speech, Dumitru shrugged and smiled slightly. "Well, I guess I'll be off to look for some information then. It is what I do best, after all." he said with a deep, and obviously fake, sigh. With that, stood up with what was nearly a jump, and set off to speak to bartender and locals for information. He took with him only his backpack and citole, leaving his crossbow strapped to the chair he was sitting on.
Stripey- Herr Fweeble
- Posts : 41
Join date : 2008-07-29
Re: D&D - Sword Coast - The Drowned Rat
Chell yawns lazily, twiddling a pinky finger in her remaining ear and flicking away what she scrapes out.
"Ambush is better than full-out attack. Should all sneak inside if possible. If not...you surprising them in rear is good enough. Can provide good distraction to get them focused on us, leaving flanks vulnerable to you."
She loosens her shoulders up and rolls her neck around, cracking her joints loudly.
"Going to go tonight?"
"Ambush is better than full-out attack. Should all sneak inside if possible. If not...you surprising them in rear is good enough. Can provide good distraction to get them focused on us, leaving flanks vulnerable to you."
She loosens her shoulders up and rolls her neck around, cracking her joints loudly.
"Going to go tonight?"
Re: D&D - Sword Coast - The Drowned Rat
DMly Info!
Posting this basically OOC, as I can't think of a way for Lim to emote it all!!
Slangsby through the sewers: Can be done, naturally, but Limnoch doesn't have the first clue how to navigate the sewer system.
You can learn that the warehouse isn't actually very big. Perhaps 100' x 50', more of a great big shed. There's an extension on one side, perhaps where the office might be. A small door is in the 'office' part and a window, but the main warehouse part has no windows at all, with a set of big double doors at one end.
The layout inside is "open shed", though piles of crates, sacks or other goods may actually make for a more cramped or complex environment.
The couple of groups of rowdies in the area are trying hard to appear disinterested, but aren't very good at it and have the look of hired blades about them. You'd need to stake the place out properly to know if they are always there, or taking shifts or whatever.
Posting this basically OOC, as I can't think of a way for Lim to emote it all!!
Slangsby through the sewers: Can be done, naturally, but Limnoch doesn't have the first clue how to navigate the sewer system.
You can learn that the warehouse isn't actually very big. Perhaps 100' x 50', more of a great big shed. There's an extension on one side, perhaps where the office might be. A small door is in the 'office' part and a window, but the main warehouse part has no windows at all, with a set of big double doors at one end.
The layout inside is "open shed", though piles of crates, sacks or other goods may actually make for a more cramped or complex environment.
The couple of groups of rowdies in the area are trying hard to appear disinterested, but aren't very good at it and have the look of hired blades about them. You'd need to stake the place out properly to know if they are always there, or taking shifts or whatever.
Tromador- Burnination in my Pantination
- Posts : 386
Join date : 2008-01-11
Age : 116
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